Through game customization and guidance, we build tools that helps players have more fun in their favorite games. Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and were hoping youll join us.
As a Product Designer at Wand, youll partner closely with our Lead Product Designer and a team with DNA from MetaLab, Palantir, Medal, and Airbnb. You will be a high-level individual contributor who owns the problems in front of you - not just the pixels. That means forming strong opinions from data, interrogating assumptions before they become specs, and choosing the right tool for the job: an LLM to think, a prototype to validate, Figma to polish.
Gamers are extraordinarily sensitive to how things look and feel. You will be a relentless driver of our visual bar across your surfaces, ensuring your work seamlessly integrates into our broader ecosystem. The craft standard here is non-negotiable. But craft without conviction is decoration. We need both.
Immerse yourself in our native desktop UI, onboarding flows, and Pro/paywall experiences. You will take total ownership of translating complex product strategies into seamless, pixel-perfect player journeys that respect the technical and performance constraints of running alongside heavy PC games. "Taking ownership" starts before Figma. It means pulling data from Amplitude and our dashboards, talking directly to players, collaborating with PMs (or doing the digging yourself), and forming a strong, informed opinion about the problem before you touch a design tool.
Take ownership of our web presence and marketing pipelines, treating our site as a tier-one product experience that drives user acquisition and brand love.
Your workflow starts in an LLM. Use it to deeply understand the problem space - interrogate metrics, surface edge cases, draft problem frames, stress-test assumptions. Come to the table with a formed perspective, not a blank canvas. When you need to validate, choose the medium that fits the question. If a scrappy, end-to-end interactive prototype answers it fastest, build it in Claude Code or Cursor. If the situation calls for high-fidelity visual craft and full state coverage, thats Figma. The judgment of when to use which is yours - and it matters.
You will design features that span our multi-surface ecosystem (Desktop, Web, Overlay). Working closely with the Lead Product Designer, you will apply, stress-test, and help evolve our core design language to ensure every new feature feels natively integrated into the broader Wand platform.
Dont wait for a perfectly written spec. Actively partner with cross-functional teams to define feature scopes, comfortably push back on ambiguity, and serve as a fierce advocate for the players experience. If you see a problem forming on the horizon, youre already working on it.