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Google are hiring a

Senior UX Engineer, Android, Extended Reality, 3D

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 6 years of experience in front-end development, technical UX design, or prototyping.
  • Experience in application development in at least one platform/area (e.g., web, iOS, Android, CompDes, XR).

Preferred qualifications:

  • 7 years of experience developing responsive, adaptive, and performant websites and applications.
  • 6 years of experience as a front-end developer, UX Engineer, creative or design technologist, or in a prototyping design environment.
  • Experience in leading performance profiling and optimization efforts on constrained mobile or embedded systems, with proficiency in C++.
  • Knowledge of 3D math, including trigonometry, 3D transforms, and linear algebra, applied to solve testing visual or interaction problems.
  • Ability to architect, implement, and debug real-time 3D systems within a major game engine (e.g., Unity, Unreal) or an equivalent internal framework.

About the job:

At Google, we follow a simple but vital premise: "Focus on the user and all else will follow." Google’s UX Engineers are versatile and passionate about taking on new problems to drive progress and vision for design teams. They’re comfortable wearing many hats and get excited about working across discipline lines to develop products and prototypes that bring new ideas to life. Google User Experience (UX) is made up of multi-disciplinary teams of UX Designers, Researchers, Writers, Content Strategists, Program Managers, and Engineers: we care deeply about the people who use our products. The UX team plays an integral part in gathering insights about the attitudes, emotions, and behaviors of people who use our products to inspire and inform design. We collaborate closely with each other and with engineering and product management to create industry-leading products that deliver value for the people who use them, and for Google’s businesses. As a UX Engineer, you'll work as part of a UX team in a challenging, fast-paced environment. You’ll demonstrate your creativity, analytical skills, and knowledge of user facing technologies to create prototypes that identify the best product experiences, launch innovative features, build tools that accelerate UX teams, bridge between design and engineering discussions, and enable efficient, high quality execution. The web is what you make of it and our team is helping the world make more of the web. Our consumer products and cloud platforms are giving millions of users at homes, businesses, universities and nonprofits around the world the tools that shape their web experience and change the way they think about computing. Android is Google’s mobile operating system powering more than 3 billion devices worldwide. Android is about bringing computing to everyone in the world. We believe computing is a super power for good, enabling access to information, economic opportunity, productivity, connectivity between friends and family and more. We think everyone in the world should have access to the best computing has to offer. We provide the platform for original equipment manufacturers (OEMs) and developers to build compelling computing devices (smartphones, tablets, TVs, wearables, etc) that run the best apps/services for everyone in the world. The US base salary range for this full-time position is $151,000-$222,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits.

Responsibilities:

  • Design, prototype, develop, and polish the foundational 3D interactions and user interface components for Android Extended Reality (XR), from initial concept to final, shippable product.
  • Develop and implement scalable and stable systems to choreograph animations, motion, and audiovisual behaviors across the entire Android XR system, ensuring a cohesive and delightful user experience.
  • Collaborate closely with UX designers, product managers, and other engineering teams to define and refine the boundary between Android (e.g., Kotlin/Java) and our high-performance C++ graphics engine (e.g., Impress).
  • Optimize rendering and interaction run times to deliver beautiful, snappy, and responsive User Interface (UI) on mobile XR hardware, maintaining a high bar for performance and quality.
  • Advocate and build new tools, workflows, and best practices that accelerate the team's iteration cycle, enabling rapid experimentation and a higher quality final product.