Design user interactions, flows, and behaviors for AR/VR applications, focusing on clarity, ergonomics, and real‑world usability. Create spatial layouts that organize 3D environments logically and support task completion—without needing to build complex models from scratch. Define interaction patterns (gaze, gesture, controller, hand‑tracking) and specify how users engage with objects, information, and guidance cues.
Work alongside engineers, instructional designers, and AR/VR developers to translate procedures, workflows, and technical tasks into intuitive immersive experiences. Provide interaction guidelines, annotated mockups, and behavior specifications for developers. Contribute to a cohesive design language for AR/VR experiences that can be reused across training, engineering, and operational use cases.
Develop low‑ to mid‑fidelity prototypes in Unity/Unreal or XR prototyping tools to validate interactions quickly. Partner with developers to implement interactive behaviors, refine UX patterns, and test feasibility. Iterate rapidly based on feedback from users, SMEs, and engineering partners.
3+ years of experience in AR/VR, interaction design, product design, or spatial UX. Strong understanding of spatial computing principles, ergonomics, and user workflows in 3D environments. Experience with Unity or Unreal for prototyping interactions. Ability to storyboard interactions, communicate system logic, and design clear user pathways. Comfort working with CAD or 3D assets for layout and interaction purposes. Experience designing AR/VR training, industrial workflows, or complex procedural experiences. Understanding of real‑time performance constraints and AR/VR device capabilities. Background working with instructional designers, technical SMEs, or engineering workflows. Familiarity with UX research in immersive environments.